Advanced Online Course Design: Creating Non-Linear Content Structure with Gaming Tools
Have you ever looked at the various groups of learners in your course and wished that you could find a way to offer different content or activities for different learner contexts? Or maybe you have come up with ideas for “Choose Your Own Adventure”-type games for your learners, but just weren’t sure how to implement your idea? Or maybe you would like to offer different assignment options in an “assignment bank” format, but were unsure how to offer this to learners without confusing them over the options? This session will look at a tool called Twine (http://twinery.org/) that allows users to quickly build non-linear pathways that can present different options to different learners depending on what options they choose. We will also examine the various design theories from the realm of gaming theory that will help you conceptualize your ideas.
Lunch will be provided!. Due to space limitations, please RSVP at https://uta.qualtrics.com/jfe/form/SV_3KIpsaeJYUtibwp. After reaching capacity, we will notify and add registrants to a waiting list. However, we will also stream live at https://zoom.us/j/722977731
Next in this series: Using the tools in UTA Cloud to empower student voice
Wednesday, July 17 at 12:00pm to 1:00pm
Nedderman Hall, 246
416 S. Yates St., Arlington, TX